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Witcher 1 HUD redesign

A modern redesign of The Witcher's HUD. I had been playing the game and found some issues with the UX as a player.
For this piece I taught myself how to use After Effects, as well as dived deeper into Illustrator.

The Witcher has two main fighting styles which have three sub-styles: steel and silver, and fast, strong, and group. I combined these into one element with distinct colors and locations for the styles as I found it easy to confuse them.

The Witcher has two main fighting styles which have three sub-styles: steel and silver, and fast, strong, and group. I combined these into one element with distinct colors and locations for the styles as I found it easy to confuse them.

Inspired by The Witcher 3, I redesigned the status widget to be more clear about status effects, as well as including the sign.

Inspired by The Witcher 3, I redesigned the status widget to be more clear about status effects, as well as including the sign.

Sign choosing animation

Clock animation